Hey everyone! While working on Jim and the bombers, I noticed how tedious it is to handle the dialogue lines for both me as the developer and the player. Text was written somewhere in between the code, and the timing was hardcoded, causing some players to not being able to read everything, or having to wait for too long. This new dialogue system changes everything! It looks and behaves exactly as the one in Majora’s Mask, and you can control it using your sneak key. This will also free up the in-game chat, so you and your friends can finally use it to talk properly! This of course implies that I will have to rework every usage of dialogue text up until now… which will take a while. I’m sure it’ll be worth the effort!
Month: February 2022
Bomber Hide and Seek!
I finally decided that it was time to polish the Bomber’s hide and seek game. I implemented the entire game in about a day, and it was a lot of fun. The Bomber’s code can be randomly generated and each game of TerminaCraft will have its own random code. There are still some things I’d like to add, such as the kids being able to glide with the cucco, or hide within chests, but I’ll leave it as is for now, as the result already looks pretty good!
More Skins by Skittles!
Skittles has been hard at work and added tons of new Skins, check them out:
Newly added were Mayor Dotour, Captain Viscen, the bomb shop vendor, the sword master, the trading shop salesman as well as his part-time employee, and finally Mutoh! A great thanks to Skittles, Terminacraft is becoming more and more lively with every NPC! 🙂
Episode 3 is out!
Hey everyone, the new episode is finally out! While it’s shorter than the previous ones, it is packed with new additions – this is mostly thanks to Skittles, who was really busy while I was absent due to exams. Clock Town is looking a lot livelier now thanks to all of the NPCs, and I’m looking forward to program each NPC to have each of them walking around Clock Town. The playable demo is coming closer every day!